PHY ATTACH CLOTH TO ALL SHAPES
Find any points on the cloth object that collide with shapes ( rigid bodies ) and attach them to those shapes.
PHY ATTACH CLOTH TO ALL SHAPES ID, mode
ID
Integer
identification number of the cloth
mode
Integer
a value indicating the attachment mode with 0 indicating object to cloth interaction and 1 setting object to cloth and cloth to object interaction
As an example of using this command, to create a banner you may place two objects beside a cloth with one to the left and one to the right. Then this command can be used to attach the banner to those objects.
No example code is provided for this command